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Devlog
Prebones build, UI stylekit, instant action
December 06, 2024
by
Olive
8
Big update this month, including an new public build (0.2.0) which early-access backers can download from Backerkit . Let's get into what's new! New UI style I feel a bit unsure about sharing this sto...
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First mech & talent content push
October 23, 2024
by
Olive
14
Howdy! This last month was all about doing a big pass on player content. Up til now I've mostly been cherry-picking mechs and abilities that will force me to implement important parts of the engine; t...
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Mech recoloring & dialogue layout crisis of faith
September 14, 2024
by
Olive
15
Dialogue layout crisis of faith Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a breakdown, burn down a bunch of work, a...
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Downtimes, module editor, water temple
August 09, 2024
by
Olive
8
#changelog
Happy summer! There's smoke in Portland but it's not too bad. Bless firefighters. Work on Lancer Tactics continues apace. Downtime & Module editor This month has been mostly focused on the largest her...
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Music, grappling, new build!
July 10, 2024
by
Olive
11
Another month, another build. For today we have a new alpha build, a behind-the-scenes look at the music creation, and a buncha new content (grappling! Drake and Goblin gear!). New build! Version 0.1...
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First Kickstarter alpha is available!
June 05, 2024
by
Olive
7
It's time! Let's play some Lancer Tactics! Preorder backers can download the Lancer Tactics 0.1.1 alpha by logging into Backerkit and going to lancer-tactics.backerkit.com/backer/digital_rewards . If...
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Pre-alpha changelog + engine talent talk
May 08, 2024
by
Olive
11
We're aiming for getting the first public alpha for backers by the end of this month! Carpenter and I scoped out mechanics that can wait until after the alpha (e.g. grappling, hiding) in favor of tyin...
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New mech art style! + terrain destruction, overwatch, ramps
March 28, 2024
by
Olive
8
Hellooo again, friends! It's that time again — how has the last month of development gone? Art + Sound The most exciting update: I'd like to introduce you to Gen ( @gentrigger ), our new mech artist...
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3D map editor, more UI, and Mourning Cloak license
February 16, 2024
by
Olive
17
Hey y'all! This is gonna be one of those bona-fide glorified-changelog-with-gifs updates. Buckle up! Map Editor Got units able to be placed/deleted/moved in the mission editor Can paint/remove command...
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New year new dimension (aka 3D maps!!!)
December 29, 2023
by
Olive
11
Not gonna bury the lede: inspired by another project in the Lancer community, about two weeks ago I did a quick tech demo to answer the question "what would LT look like rendered in 3D?" Unfortunately...
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Portrait maker, dialogue bubbles, working towards a vertical slice
November 11, 2023
by
Olive
18
Update day! Have some game dev vignettes! Vertical Slice I've been getting antsy that we're, what, seven months out from the end of the campaign and we only have something that looks vaguely like a ga...
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Progress gifs
September 18, 2023
by
Olive
8
Generic progress report go! OK I know I said this month would be slower because I'd be traveling and taking some time off and I swear I did (thought I had to cancel going to Ireland because of a Covid...
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Event system, aka, how to handle nested "you've activated my trap card" triggers
August 07, 2023
by
Olive
8
Event system I'd like to take some time this month to talk about how we're handling the extreme levels of actions / reactions / counter-reactions in the Lancer system. To summarize the problem that we...
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Production schedule // mission editor first look // reward updates
July 07, 2023
by
Olive
5
Production schedule I've gotten a few questions/heard some confusion about when we're delivering what, so I think a picture to point to is in order. This is a living document (compiled from—you gues...
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The core of the Lancer Tactics engine.
June 05, 2023
by
Olive
9
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this, I want the foundation to be rock-solid...
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Full content port unlocked!
March 29, 2023
by
Olive
8
Final stretch goal reached! Fantastic news: Since the Kickstarter has succeeded beyond our wildest hopes, we're going to be able to work on this full-time for a year to do a full port. That means impl...
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Lancer Tactics Kickstarter is live!
March 01, 2023
by
Olive
10
Hello! Hi! We're doing this! The campaign to turn this sucker into a full game is live! This Kickstarter campaign will fund development of the current demo into a full-fledged game engine, paying arti...
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Talent and mech license trees
February 15, 2023
by
Olive
5
The big swing this week was setting up the organization and UI for talents and license levels . I did it though!! The yawning abyss of actually implementing all that content now stands before us. Good...
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Modifiable character sheets!
January 31, 2023
by
Olive
5
I'm slipping a little into crunch-style-dev, I fear, so I hope to that this release will let me catch my breath for a little bit. There were some fairly large updates to the Godot engine in the last w...
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New music from Duelyst repo, Mac build (probably?) working
January 16, 2023
by
Olive
3
Smaller update than normal because I'm working on something very exciting for this behind the scenes! (you can probably guess what it is) Changes: Swapped out music and sound effects for the assets th...
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Upgrade to Godot 4.0 beta, only updating PC builds until further notice
January 02, 2023
by
Olive
5
Whew! I decided to take the plunge and upgrade the project to the Godot 4.0 beta . Results are mixed. While lots of things on the backend are cleaner, the instability of the beta means that I can't cu...
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Improved AI, *another* UI reorg
December 12, 2022
by
Olive
3
Only minimal gameplay changes this time; I'm deploying now because it might be a while until the next once since I'm preparing to upgrade from Godot 3.5 to 4.0. Gameplay changes: Added PC downloadable...
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Recon sitrep + map, sniper NPC, terrain properties
December 04, 2022
by
Olive
1
Changes: New recon sitrep following the albatross holdout. Sniper NPC Added aggression and stampede defense abilities to berserker NPC; can get them to hit each other. Swallowtail shreds on lock-on Re...
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Tutorial, hornet & demolisher, destructible terrain
November 19, 2022
by
Olive
4
New stuff Start menu (lofi fields to drive mechs in) New tutorial scenario (only minor tutorialization rn) Everest mech in tutorial, including Hyperspec and Initiative Seismic ripper & line attacks Bu...
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Size half, fusion rifle, disengage
November 06, 2022
by
Olive
2
Changes: Added fusion rifle to Kobold Goblin and Kobold are size half. This doesn't really significantly alter gameplay, but technically they can now be walked over by enemies and don't cause engageme...
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Squad picker, character sheets, nelson + kobold
November 05, 2022
by
Olive
8
#changelog
Changes! Added a sidebar that focuses on & can open character sheets which lists everything a unit has You now pick 3 mechs for your squad before the fight starts (not remotely balanced) Added context...
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Goblin, pixel portraits
October 25, 2022
by
Olive
1
#changelog
Can scroll by putting mouse on edge of screen, limit camera to the playable map (with shadowy margin) Grey out units after they take their turns Added goblin PC, including liturgicode, reactive code,...
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Survey — Action flow
October 24, 2022
by
Olive
1
I've been wrestling with the basic action flow for the last week or so, and I think I need some outside eyes on this. I'm trying to decide whether it's better to: #1 Pick GEAR and then TARGET (how the...
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Hiding, mines, crits
October 10, 2022
by
Olive
1
#changelog
Behold, the fruits of a full week of work on this project! Swallowtail can throw grenades. Swallowtail can place mines that arm end-of-turn and explode on a unit walking by. Hide and search actions wo...
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Music & sound!
October 04, 2022
by
Olive
3
#changelog
Added a draft of a music track that Ruune made for this demo! 😍 The aesthetic is "industrial acoustic" Added some basic/placeholder sfx for some attacks & UI...
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Prone, Knockback, Jump Jets, Turret Drones
October 04, 2022
by
Olive
2
#changelog
This week is my week off so let's get some work on this done!! Changelog: Improvised attack works. It's not, like, good, but it works. Knockback implemented (choose where to put them in a cone) Prone...
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Engagement & Overwatch
September 27, 2022
by
Olive
4
#changelog
I'm gonna start posting changelogs here to keep a record instead of putting them up silently. Today's changes! Moving next to an enemy gives the ENGAGED status & stops the rest of your movement. It al...
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