Prone, Knockback, Jump Jets, Turret Drones
Lancer Tactics » Devlog
This week is my week off so let's get some work on this done!!
Changelog:
- Improvised attack works. It's not, like, good, but it works.
- Knockback implemented (choose where to put them in a cone)
- Prone implemented (standing up consumes movement, accuracy to incoming attacks)
- Ramming knocks back & prone.
- Blackbeard has jumpjets that it can use to fly over things.
- Swallowtail has 3 deployable turret drones that shoot at things allies hit (don't @ me, I know that they don't normally proc off their owner's attacks & only 1 per turn, but that was too complicated to do and also less fun).
- Assault rifles do reliable damage.
Files
lancer-tactics-html5.zip 37 MB
Version 13 Oct 04, 2022
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Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
Status | In development |
Authors | Olive, Mark Carpenter, Wallstormer |
Genre | Strategy, Role Playing |
Tags | 3D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
Languages | English |
Accessibility | Subtitles |
More posts
- 🦴 Bones early access 🦴23 days ago
- Prebones_build_final_FINAL (2), production update, new narrative director55 days ago
- Pre-vacation changelogJan 12, 2025
- Prebones build, UI stylekit, instant actionDec 06, 2024
- First mech & talent content pushOct 23, 2024
- Mech recoloring & dialogue layout crisis of faithSep 14, 2024
- Downtimes, module editor, water templeAug 09, 2024
- Music, grappling, new build!Jul 10, 2024
- First Kickstarter alpha is available!Jun 05, 2024
- Pre-alpha changelog + engine talent talkMay 08, 2024
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