Improved AI, *another* UI reorg
Lancer Tactics » Devlog
Only minimal gameplay changes this time; I'm deploying now because it might be a while until the next once since I'm preparing to upgrade from Godot 3.5 to 4.0.
Gameplay changes:
- Added PC downloadable version which should have better performance than the in-browser version.
- Improved AI; better deciding who to target, pathfinding to them, usage of whatever gear is available.
- Overwatching requires line of sight.
- Nelson skirmisher works on killshots.
- Knockback works on killshots.
- Rams don't trigger berserker aggression.
- Mines are not selectable/attackable.
UI/UX changes:
- Replaced the corner portraits that took up like a sixth of the screen with this crosshair on the focused unit.
- Added outline to text on the map to improve contrast and readability.
- Bounce the mech whose turn it is while not focused on them.
- New dialogue portrait layout since we can't use the corner portraits anymore.
- New tooltip system so they'll never get cut off by the edge of the screen.
- Add Striker, Defender, etc roles to the squad chooser.
- Boost confirm window uses smaller, more minimal box.
- Broke undo move function into its own button instead of tying it to the cancel system.
- Add a little warning exclamation point to enemies that will overwatch you on a move. Will add an explicit confirm box someday.
- Add movement path arrows.
- Changed color of system buttons to distinguish them from tech attack buttons.
Files
lancer-tactics-html5.zip 37 MB
Version 28 Dec 12, 2022
lancer-tactics-windows-beta.zip 78 MB
Version 5 Dec 12, 2022
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Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
Status | In development |
Authors | Olive, Mark Carpenter, Wallstormer |
Genre | Strategy, Role Playing |
Tags | 3D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
Languages | English |
Accessibility | Subtitles |
More posts
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- Prebones_build_final_FINAL (2), production update, new narrative director32 days ago
- Pre-vacation changelog80 days ago
- Prebones build, UI stylekit, instant actionDec 06, 2024
- First mech & talent content pushOct 23, 2024
- Mech recoloring & dialogue layout crisis of faithSep 14, 2024
- Downtimes, module editor, water templeAug 09, 2024
- Music, grappling, new build!Jul 10, 2024
- First Kickstarter alpha is available!Jun 05, 2024
- Pre-alpha changelog + engine talent talkMay 08, 2024
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