Improved AI, *another* UI reorg


Only minimal gameplay changes this time; I'm deploying now because it might be a while until the next once since I'm preparing to upgrade from Godot 3.5 to 4.0.

Gameplay changes:

  • Added PC downloadable version which should have better performance than the in-browser version.
  • Improved AI; better deciding who to target, pathfinding to them, usage of whatever gear is available.
  • Overwatching requires line of sight.
  • Nelson skirmisher works on killshots.
  • Knockback works on killshots.
  • Rams don't trigger berserker aggression.
  • Mines are not selectable/attackable.

UI/UX changes:

  • Replaced the corner portraits that took up like a sixth of the screen with this crosshair on the focused unit.

  • Added outline to text on the map to improve contrast and readability.
  • Bounce the mech whose turn it is while not focused on them.
  • New dialogue portrait layout since we can't use the corner portraits anymore.
  • New tooltip system so they'll never get cut off by the edge of the screen.
  • Add Striker, Defender, etc roles to the squad chooser.
  • Boost confirm window uses smaller, more minimal box.
  • Broke undo move function into its own button instead of tying it to the cancel system.
  • Add a little warning exclamation point to enemies that will overwatch you on a move. Will add an explicit confirm box someday.
  • Add movement path arrows.
  • Changed color of system buttons to distinguish them from tech attack buttons.

Files

lancer-tactics-html5.zip Play in browser
Version 28 Dec 12, 2022
lancer-tactics-windows-beta.zip 78 MB
Version 5 Dec 12, 2022

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