Hiding, mines, crits
Lancer Tactics » Devlog
Behold, the fruits of a full week of work on this project!
- Swallowtail can throw grenades.
- Swallowtail can place mines that arm end-of-turn and explode on a unit walking by.
- Hide and search actions working! Can only hide when out of direct LOS or in some kind of cover. Searching becomes available if there's a hidden unit nearby.
- Overheating 1-stress enemies applies Exposed.
- Units without heat caps (such as turrets) take heat as normal damage.
- Implemented critical hits, including effects that can just trigger on crits e.g. the chain axe applying Shredded.
- Weapons with special tags e.g. arcing have a little ribbon that you can hover and see what it does.
- If you get Stunned on your turn, you lose the rest of your actions.
- Dialogue blip sfx as text pops in, continue to next line.
- Intra-scene jukebox so sfx can seamlessly start in one and continue in another.
- Added effects from DreamyPixelArt: stabilize, structured, stressed, overcharge, start turn, reactor meltdown, mine, grenade.
Files
lancer-tactics-html5.zip 37 MB
Version 18 Oct 10, 2022
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Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
Status | In development |
Authors | Olive, Mark Carpenter, Wallstormer |
Genre | Strategy, Role Playing |
Tags | 3D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
Languages | English |
Accessibility | Subtitles |
More posts
- Keeping the fire lit, more talents2 days ago
- Rebaked NPCs Pt. 2 (+ linux build!)28 days ago
- NPC Rebake, rests & repairs, community maps35 days ago
- 🦴 Bones early access 🦴66 days ago
- Prebones_build_final_FINAL (2), production update, new narrative director98 days ago
- Pre-vacation changelogJan 12, 2025
- Prebones build, UI stylekit, instant actionDec 06, 2024
- First mech & talent content pushOct 23, 2024
- Mech recoloring & dialogue layout crisis of faithSep 14, 2024
- Downtimes, module editor, water templeAug 09, 2024
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