Hiding, mines, crits
Lancer Tactics » Devlog
Behold, the fruits of a full week of work on this project!
- Swallowtail can throw grenades.
- Swallowtail can place mines that arm end-of-turn and explode on a unit walking by.
- Hide and search actions working! Can only hide when out of direct LOS or in some kind of cover. Searching becomes available if there's a hidden unit nearby.
- Overheating 1-stress enemies applies Exposed.
- Units without heat caps (such as turrets) take heat as normal damage.
- Implemented critical hits, including effects that can just trigger on crits e.g. the chain axe applying Shredded.
- Weapons with special tags e.g. arcing have a little ribbon that you can hover and see what it does.
- If you get Stunned on your turn, you lose the rest of your actions.
- Dialogue blip sfx as text pops in, continue to next line.
- Intra-scene jukebox so sfx can seamlessly start in one and continue in another.
- Added effects from DreamyPixelArt: stabilize, structured, stressed, overcharge, start turn, reactor meltdown, mine, grenade.
Files
lancer-tactics-html5.zip Play in browser
Version 18 Oct 10, 2022
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Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
More posts
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- New mech art style! + terrain destruction, overwatch, rampsMar 28, 2024
- 3D map editor, more UI, and Mourning Cloak licenseFeb 16, 2024
- New year new dimension (aka 3D maps!!!)Dec 29, 2023
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