First Kickstarter alpha is available!
It's time! Let's play some Lancer Tactics!
Preorder backers can download the Lancer Tactics 0.1.1 alpha by logging into Backerkit and going to lancer-tactics.backerkit.com/backer/digital_rewards. If you haven't already, you can still pre-order and get access by picking any of the tiers here.
I'm not sure what I'm going to do with the demo on this itch page. Right now it's easier to keep pre-orders over on Backerkit, but at some point I'll have to do an Indiana Jones-style swap and put this new version here and move the current demo... somewhere else.
(It's PC-only for the moment; I'll be adding a mac build as soon as I can determine whether Gatekeeper is bluffing when it says it'll block running the game on other people's computers because I'm an unverified developer. Linux will come... sometime. Someday.)
We have a bug-report form here; please let us know when you find stuff that looks broken in a way other than us not having gotten around to implementing it yet!
It's wild to me how it feels like we've skipped a lot of the typical steps in game development to get here. Usually, there's a long period of tooling around with demos and mechanics to "find the fun", but these mechanics have already had essentially the world's largest paper prototyping session via the TTRPG. Once again, I'm super grateful to Massif for making Lancer available to build on!
What's new from last time?
We've been stitching things together into a playable form like wild. I'm excited to send out this email so won't spend too long getting into the details, but here's some notable changes from the changelog:
Interface
- Keep camera snapped to zoom levels that doesn't unnecessarily blur the pixel art.
- Show current charges in Limited tooltips.
- Optimized the target-picker calculation; improved the worst cases (AOE with long range) from 30FPS to the game's maximum.
- Added backer credits with a fun little pagination effect
- Added splash screen on load with the legally-mandated logos.
- Added remappable controls.
- Add "protocols" highlighted action bar.
- Added "round max" to editor & settable via triggers.
- Updated colors of the range indicators to make them less placeholder-y.
- Added "apply" button for map size to emphasize that it edits the current map.
- Large terrain brushes with modes for restricting painted blocks to certain layers.
- Mousing over either the unit or the top-of-screen chit highlights both.
- Add status icons above unit tokens. This was WAY more helpful than I expected.
Get Lancer Tactics
Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
More posts
- First mech & talent content push30 days ago
- Mech recoloring & dialogue layout crisis of faith70 days ago
- Downtimes, module editor, water templeAug 09, 2024
- Music, grappling, new build!Jul 10, 2024
- Pre-alpha changelog + engine talent talkMay 08, 2024
- New mech art style! + terrain destruction, overwatch, rampsMar 28, 2024
- 3D map editor, more UI, and Mourning Cloak licenseFeb 16, 2024
- New year new dimension (aka 3D maps!!!)Dec 29, 2023
- Portrait maker, dialogue bubbles, working towards a vertical sliceNov 11, 2023
Comments
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Alpha is fantastic! Having a lot of fun with it so far. Currently trying to mess around with the map editor, but I can't quite figure out how to properly structure the mission. Is there an existing guide to using the editor?
Not yet, sorry! It's still so much in flux that it hasn't made sense to make a guide yet. You can see an example sitrep by loading the holdout trigger group in the trigger editor, though.
Oh ok cool, I'll take a look!
well done my guy, and thanks for the update