Goblin, pixel portraits
Lancer Tactics » Devlog
- Can scroll by putting mouse on edge of screen, limit camera to the playable map (with shadowy margin)
- Grey out units after they take their turns
- Added goblin PC, including liturgicode, reactive code, puppet systems, and eject power cores
- Added "buffs" system for persistent effects like goblin fragility.
- Move "end turn" up into the player's action count. Confirmation modal if you end turn with actions left.
- New pixel pilot portraits
- Better fx for units when they can be activated: bounce, "ready!" text.
- Text fx shown when reliable damage kicks in on a miss. Nanocarbon sword gets its 3 reliable damage.
- Fix hardlock when an AI unit dies to overwatch.
Files
lancer-tactics-html5.zip 37 MB
Version 19 Oct 25, 2022
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Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
Status | In development |
Authors | Olive, Mark Carpenter, Wallstormer |
Genre | Strategy, Role Playing |
Tags | 3D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
Languages | English |
Accessibility | Subtitles |
More posts
- Keeping the fire lit, more talents2 days ago
- Rebaked NPCs Pt. 2 (+ linux build!)29 days ago
- NPC Rebake, rests & repairs, community maps35 days ago
- 🦴 Bones early access 🦴66 days ago
- Prebones_build_final_FINAL (2), production update, new narrative director98 days ago
- Pre-vacation changelogJan 12, 2025
- Prebones build, UI stylekit, instant actionDec 06, 2024
- First mech & talent content pushOct 23, 2024
- Mech recoloring & dialogue layout crisis of faithSep 14, 2024
- Downtimes, module editor, water templeAug 09, 2024
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