Goblin, pixel portraits
Lancer Tactics » Devlog
- Can scroll by putting mouse on edge of screen, limit camera to the playable map (with shadowy margin)
- Grey out units after they take their turns
- Added goblin PC, including liturgicode, reactive code, puppet systems, and eject power cores
- Added "buffs" system for persistent effects like goblin fragility.
- Move "end turn" up into the player's action count. Confirmation modal if you end turn with actions left.
- New pixel pilot portraits
- Better fx for units when they can be activated: bounce, "ready!" text.
- Text fx shown when reliable damage kicks in on a miss. Nanocarbon sword gets its 3 reliable damage.
- Fix hardlock when an AI unit dies to overwatch.
Files
lancer-tactics-html5.zip Play in browser
Version 19 Oct 25, 2022
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Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
More posts
- First mech & talent content push30 days ago
- Mech recoloring & dialogue layout crisis of faith70 days ago
- Downtimes, module editor, water templeAug 09, 2024
- Music, grappling, new build!Jul 10, 2024
- First Kickstarter alpha is available!Jun 05, 2024
- Pre-alpha changelog + engine talent talkMay 08, 2024
- New mech art style! + terrain destruction, overwatch, rampsMar 28, 2024
- 3D map editor, more UI, and Mourning Cloak licenseFeb 16, 2024
- New year new dimension (aka 3D maps!!!)Dec 29, 2023
- Portrait maker, dialogue bubbles, working towards a vertical sliceNov 11, 2023
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