Goblin, pixel portraits
Lancer Tactics » Devlog
- Can scroll by putting mouse on edge of screen, limit camera to the playable map (with shadowy margin)
- Grey out units after they take their turns
- Added goblin PC, including liturgicode, reactive code, puppet systems, and eject power cores
- Added "buffs" system for persistent effects like goblin fragility.
- Move "end turn" up into the player's action count. Confirmation modal if you end turn with actions left.
- New pixel pilot portraits
- Better fx for units when they can be activated: bounce, "ready!" text.
- Text fx shown when reliable damage kicks in on a miss. Nanocarbon sword gets its 3 reliable damage.
- Fix hardlock when an AI unit dies to overwatch.
Files
lancer-tactics-html5.zip 37 MB
Version 19 Oct 25, 2022
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Lancer Tactics
Mecha RPG adapted from Lancer tabletop
| Status | In development |
| Authors | Olive, Mark Carpenter, Josh Boykin |
| Genre | Strategy, Role Playing |
| Tags | 3D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
| Languages | English |
| Accessibility | Subtitles |
More posts
- v0.4.4 hotfix33 days ago
- NHP portraits, in-person playtesting, finished HA mechs (PC ONLY)37 days ago
- All IPS-N mechs implemented82 days ago
- All SSC & HORUS mechs, pilot barks, visual landscape paletteAug 07, 2025
- Minor bugfix release (PC only)Jul 08, 2025
- Compatibility rendering mode, eight new mechsJul 02, 2025
- Keeping the fire lit, more talentsJun 05, 2025
- Rebaked NPCs Pt. 2 (+ linux build!)May 09, 2025
- NPC Rebake, rests & repairs, community mapsMay 02, 2025
- 🦴 Bones early access 🦴Apr 01, 2025

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