Talent and mech license trees
Lancer Tactics » Devlog
The big swing this week was setting up the organization and UI for talents and license levels. I did it though!! The yawning abyss of actually implementing all that content now stands before us. Good thing I'm steadily working on bringing in more help behind the scenes — expect a big but perhaps unsurprising announcement with the next update ;)
There... there's a lot of rules and special cases in Lancer, y'all. The only talents that I could quickly throw in with the systems I've already built were the "you get accuracy with this kind of attack" ones. And even that required some custom logic to get Tactician I to only proc if somebody else is engaging them. But we got this! Boldly onward!
Additions:
- Created Talent and License levels, which are now modifiable via character sheets. It will not enforce unlicensed gear yet, so go ahead and add a war pike to your Goblin.
- Duelist I, Gunslinger I, Tactician I, Vanguard I, and a dummy Hacker I (does not do anything but looks good)
- The first license level for all the player mechs, but as a temporary weird fusion for the gear I've already implemented.
- Redesigns and refactors of character sheets; more of the tabs are scrollable, fewer tabs, the whole thing only rerenders on changes instead of every loop. (curiously, the whole sheet now takes a second or so to load the first time)
- Can click on frames in the license tab to preview their base stats (still missing mounts)
- Added icon to the focus crosshair that shows the unit's current available reaction status & whether it has its overwatch.
- Slight redesign of the attack chance preview tooltip; it should be a little more consistent now.
- Added a confirm box for skipping secondary attacks.
- Flash the "roll" button on structure and stress checks, slight rolling animation.
- Added talent icons, courtesy of the COMP/CON devs <3
- Added short credits panel to main menu.
- Smoothed out loading transitions between scenes, fixed its animation.
Bugfixes:
- Fix an infinite victory loop where the scenario doesn't end.
- Fix liturgicode trait from being applied to all attacks attacks.
- Fixed overwatch warning exclaimation point not going away after your movement.
- Fixed broken lock-on animation.
- Can no longer scan the recon CZ if you already know it's the true CZ.
- Can now reach the escape/options menu from any other screen.
- Fix crash on seismic rippering a demolisher.
Files
lancer-tactics-windows-beta.zip 79 MB
Version 1 Feb 15, 2023
LancerTactics.dmg 141 MB
Version 1 Feb 15, 2023
Get Lancer Tactics
Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
More posts
- Prebones build, UI stylekit, instant action18 days ago
- First mech & talent content push61 days ago
- Mech recoloring & dialogue layout crisis of faithSep 14, 2024
- Downtimes, module editor, water templeAug 09, 2024
- Music, grappling, new build!Jul 10, 2024
- First Kickstarter alpha is available!Jun 05, 2024
- Pre-alpha changelog + engine talent talkMay 08, 2024
- New mech art style! + terrain destruction, overwatch, rampsMar 28, 2024
- 3D map editor, more UI, and Mourning Cloak licenseFeb 16, 2024
- New year new dimension (aka 3D maps!!!)Dec 29, 2023
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