Modifiable character sheets!


I'm slipping a little into crunch-style-dev, I fear, so I hope to that this release will let me catch my breath for a little bit. There were some fairly large updates to the Godot engine in the last week, so please continue reporting bugs in the comments <3

(Only PC and Mac builds updated; still waiting on HTML5 to be fixed in Godot 4. EDIT: looks like the mac build is still ""untrusted"" even though I paid apple $100 and it's a little crashy ): )

Additions:

  • You can now modify pilot loadouts during squad selection! Most GMS weapons are available, only a few systems are. The UI ain't pretty but it works.
  • Can reassign HASE points, which now actually feed into mech stat values.
  • Added the concept of license levels under the hood which makes certain gear available.
  • Redesigned the recon map; it flows much better now.
  • Able to start from either the recon or holdout map.
  • Added SP cost to weapons.
  • Gave the goblin an autopod. 
  • Added exposed reactor to blackbeard so it would have at least one trait and wouldn't be lonely anymore.
  • AI will try to occupy sitrep zones.
  • Added hover animation for flyers.
  • Made it so you can walk through the river gate in the tutorial.
  • Added COMP/CON ids to all gear under-the-hood with the eventual hope of being able to import characters made there.
  • Added serialization to units & loadouts under-the-hood to prepare for someday being able to save your progress.
  • Added larger resolution and fullscreen options to the settings menu.
  • Added Exit button to main menu to help it exit a little more gracefully.
  • Added secret dev mode to the settings menu to help with cutting together a trailer.

Bugfixes:

  • Pathfinder no longer tries to predict where you can boost from when calculating movement through terrain that slows you; only looks at if you can boost from where you're currently standing.
  • Action cost for jumpjets updates appropriately when you have a free boost from hyperspec fuel injector.
  • Clear undo stack after free jumpjets boost.
  • Fixed choosing to move onto a tile that you occupy as a size-2 unit.
  • Don't flash jumpjets in tutorial if you don't have the actions for them.
  • Show the moused tile coords in the top-left. (this is mostly for me)
  • Fix line in recon irt who's in control of the CZ
  • Fix AI sometimes using more actions than it actually has (when using full actions like sniper shot).
  • Fix loading on sniper shot.
  • Fixed a state where the AI gets stuck in an infinite loop
  • Can't fire with unloaded aux weapons as your secondary attack.
  • Hopefully, once again, finally fixed the reactive code hardlock. (we've heard that before)

Files

LancerTactics.zip 75 MB
Jan 31, 2023
LancerTactics.dmg 140 MB
Jan 31, 2023

Get Lancer Tactics

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