Modifiable character sheets!
Lancer Tactics » Devlog
I'm slipping a little into crunch-style-dev, I fear, so I hope to that this release will let me catch my breath for a little bit. There were some fairly large updates to the Godot engine in the last week, so please continue reporting bugs in the comments <3
(Only PC and Mac builds updated; still waiting on HTML5 to be fixed in Godot 4. EDIT: looks like the mac build is still ""untrusted"" even though I paid apple $100 and it's a little crashy ): )
Additions:
- You can now modify pilot loadouts during squad selection! Most GMS weapons are available, only a few systems are. The UI ain't pretty but it works.
- Can reassign HASE points, which now actually feed into mech stat values.
- Added the concept of license levels under the hood which makes certain gear available.
- Redesigned the recon map; it flows much better now.
- Able to start from either the recon or holdout map.
- Added SP cost to weapons.
- Gave the goblin an autopod.
- Added exposed reactor to blackbeard so it would have at least one trait and wouldn't be lonely anymore.
- AI will try to occupy sitrep zones.
- Added hover animation for flyers.
- Made it so you can walk through the river gate in the tutorial.
- Added COMP/CON ids to all gear under-the-hood with the eventual hope of being able to import characters made there.
- Added serialization to units & loadouts under-the-hood to prepare for someday being able to save your progress.
- Added larger resolution and fullscreen options to the settings menu.
- Added Exit button to main menu to help it exit a little more gracefully.
- Added secret dev mode to the settings menu to help with cutting together a trailer.
Bugfixes:
- Pathfinder no longer tries to predict where you can boost from when calculating movement through terrain that slows you; only looks at if you can boost from where you're currently standing.
- Action cost for jumpjets updates appropriately when you have a free boost from hyperspec fuel injector.
- Clear undo stack after free jumpjets boost.
- Fixed choosing to move onto a tile that you occupy as a size-2 unit.
- Don't flash jumpjets in tutorial if you don't have the actions for them.
- Show the moused tile coords in the top-left. (this is mostly for me)
- Fix line in recon irt who's in control of the CZ
- Fix AI sometimes using more actions than it actually has (when using full actions like sniper shot).
- Fix loading on sniper shot.
- Fixed a state where the AI gets stuck in an infinite loop
- Can't fire with unloaded aux weapons as your secondary attack.
- Hopefully, once again, finally fixed the reactive code hardlock. (we've heard that before)
Files
LancerTactics.zip 75 MB
Jan 31, 2023
LancerTactics.dmg 140 MB
Jan 31, 2023
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Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
More posts
- Prebones build, UI stylekit, instant action5 days ago
- First mech & talent content push49 days ago
- Mech recoloring & dialogue layout crisis of faith89 days ago
- Downtimes, module editor, water templeAug 09, 2024
- Music, grappling, new build!Jul 10, 2024
- First Kickstarter alpha is available!Jun 05, 2024
- Pre-alpha changelog + engine talent talkMay 08, 2024
- New mech art style! + terrain destruction, overwatch, rampsMar 28, 2024
- 3D map editor, more UI, and Mourning Cloak licenseFeb 16, 2024
- New year new dimension (aka 3D maps!!!)Dec 29, 2023
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