Rebaked NPCs Pt. 2 (+ linux build!)
Hey there! Surprise bonus post 'cause the discussion about incorporating Kai's NPC Rebake last week unexpectedly popped off — y'all shared a lot of perspectives we both had and hadn't considered. Thank you to everyone for your input! I spent this last week writing a perhaps-too-long digestion of our thoughts and decisions about it over on Kickstarter.
TL;DR: our plan going forward is to implement most of the Rebake's changes for individual NPC classes + veterans/ultras, but skipping its alternate rules for NPC structure/stress + grunts. Additionally, we're leaving open the possibility ofpulling from other supplements and our own designs to further patch non-PC-option mechanics as-needed.
(oh also I got a Linux build up and running! Hot tip it works surprisingly well in desktop mode on the Steam Deck. I recommend also installing the itch.io launcher app for easy updates.)
The full post is too long for me to want to copy here, but here's some tidbits:

Alright, now for real I gotta switch over to my non-LT work to pay some bills. See you in July after the break!
🌺 Olive
Files
Get Lancer Tactics
Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
Status | In development |
Authors | Olive, Mark Carpenter, Wallstormer |
Genre | Strategy, Role Playing |
Tags | 3D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
Languages | English |
Accessibility | Subtitles |
More posts
- Keeping the fire lit, more talents1 day ago
- NPC Rebake, rests & repairs, community maps35 days ago
- 🦴 Bones early access 🦴66 days ago
- Prebones_build_final_FINAL (2), production update, new narrative director98 days ago
- Pre-vacation changelogJan 12, 2025
- Prebones build, UI stylekit, instant actionDec 06, 2024
- First mech & talent content pushOct 23, 2024
- Mech recoloring & dialogue layout crisis of faithSep 14, 2024
- Downtimes, module editor, water templeAug 09, 2024
Comments
Log in with itch.io to leave a comment.
Amazing work! <3