Hi! I'm Olive! I use she/they pronouns and am an independent game developer and neuroscientist.
I grew up on a farm in the Columbia River Gorge, graduated from Reed college with an undergraduate degree in biology (with a thesis on the neuroscience of frog mating calls), and now reside in Portland, OR Oakland, CA Portland, OR.
I'm a self-taught programmer in the Blitzmax / Cerberus X family of languages — it's OK, they're pretty obscure, you probably haven't heard of them. I've since moved on to working primarily in Godot.
Crescent Loom is going to be my life's work. It's a marriage of my game dev and neuroscience backgrounds; you stitch together an underwater creature and bring it to life by weaving a biological nervous system. There's nothing else like it.
Aesthetic came after a whirlwind of a weekend of personal revelations, and was released coming out day 2019. I think it’s the most beautiful thing I’ve ever made.
Lancer Tactics started as me trying to figure out Godot and has turned into a maybe crowdfundy kind of game sometime in 2023??
Witchdice is an elegant online shared dice roller. An exercise in twining solid design with aesthetic self-indulgence.
Starship Rubicon is my first published game. Asteroids roguelike from back when FTL was blowing people's minds. A hidden gem.