Full content port unlocked!
Lancer Tactics » Devlog
Final stretch goal reached!
Fantastic news: Since the Kickstarter has succeeded beyond our wildest hopes, we're going to be able to work on this full-time for a year to do a full port. That means implementing as many of the core frames, talents, and NPCs as we can working just on that for a full year. Truly a dream situation for an indie dev.
We still have more than 48 hours left, so if you're reading thing and haven't somehow already pitched in, you can still help us build up a buffer to pay for the unexpected stuff that comes up during development by backing the campaign here. It's also your one chance to pick up these stickers and/or a Drink Deep And Descend coin.


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Lancer Tactics
Mecha RPG adapted from Lancer tabletop
| Status | In development |
| Authors | Olive, Mark Carpenter, Josh Boykin |
| Genre | Strategy, Role Playing |
| Tags | 3D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
| Languages | English |
| Accessibility | Subtitles |
More posts
- v0.4.9 hotfix5 days ago
- v0.4.8 hotfix7 days ago
- Draft of all NPCs, foliage, Mod.io maps10 days ago
- v0.4.4 hotfix48 days ago
- NHP portraits, in-person playtesting, finished HA mechs (PC ONLY)52 days ago
- All IPS-N mechs implemented97 days ago
- All SSC & HORUS mechs, pilot barks, visual landscape paletteAug 07, 2025
- Minor bugfix release (PC only)Jul 08, 2025
- Compatibility rendering mode, eight new mechsJul 02, 2025
- Keeping the fire lit, more talentsJun 05, 2025


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