Full content port unlocked!
Lancer Tactics » Devlog
Final stretch goal reached!
Fantastic news: Since the Kickstarter has succeeded beyond our wildest hopes, we're going to be able to work on this full-time for a year to do a full port. That means implementing as many of the core frames, talents, and NPCs as we can working just on that for a full year. Truly a dream situation for an indie dev.
We still have more than 48 hours left, so if you're reading thing and haven't somehow already pitched in, you can still help us build up a buffer to pay for the unexpected stuff that comes up during development by backing the campaign here. It's also your one chance to pick up these stickers and/or a Drink Deep And Descend coin.
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Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
More posts
- Pre-alpha changelog + engine talent talk6 days ago
- New mech art style! + terrain destruction, overwatch, ramps47 days ago
- 3D map editor, more UI, and Mourning Cloak license89 days ago
- New year new dimension (aka 3D maps!!!)Dec 29, 2023
- Portrait maker, dialogue bubbles, working towards a vertical sliceNov 11, 2023
- Progress gifsSep 18, 2023
- Event system, aka, how to handle nested "you've activated my trap card" triggersAug 07, 2023
- Production schedule // mission editor first look // reward updatesJul 07, 2023
- The core of the Lancer Tactics engine.Jun 05, 2023
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