Full content port unlocked!
Lancer Tactics » Devlog
Final stretch goal reached!
Fantastic news: Since the Kickstarter has succeeded beyond our wildest hopes, we're going to be able to work on this full-time for a year to do a full port. That means implementing as many of the core frames, talents, and NPCs as we can working just on that for a full year. Truly a dream situation for an indie dev.
We still have more than 48 hours left, so if you're reading thing and haven't somehow already pitched in, you can still help us build up a buffer to pay for the unexpected stuff that comes up during development by backing the campaign here. It's also your one chance to pick up these stickers and/or a Drink Deep And Descend coin.
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Lancer Tactics
Mecha RPG adapted from Lancer tabletop
Status | In development |
Authors | Olive, Mark Carpenter, Josh Boykin |
Genre | Strategy, Role Playing |
Tags | 3D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
Languages | English |
Accessibility | Subtitles |
More posts
- All SSC & HORUS mechs, pilot barks, visual landscape palette12 days ago
- Minor bugfix release (PC only)41 days ago
- Compatibility rendering mode, eight new mechs47 days ago
- Keeping the fire lit, more talents74 days ago
- Rebaked NPCs Pt. 2 (+ linux build!)May 09, 2025
- NPC Rebake, rests & repairs, community mapsMay 02, 2025
- 🦴 Bones early access 🦴Apr 01, 2025
- Prebones_build_final_FINAL (2), production update, new narrative directorMar 01, 2025
- Pre-vacation changelogJan 12, 2025
- Prebones build, UI stylekit, instant actionDec 06, 2024
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