Tutorial, hornet & demolisher, destructible terrain




New stuff

  • Start menu (lofi fields to drive mechs in)
  • New tutorial scenario (only minor tutorialization rn)
  • Everest mech in tutorial, including Hyperspec and Initiative
  • Seismic ripper & line attacks
  • Bumped squad size for the albatross mission back up to 4
  • Grunt NPC template (only used in tutorial)
  • Demolisher NPC
  • Hornet NPC
  • Flying mechanics - they can see everyone & everyone can see them, immune to terrain & engagement & melee weapons
  • NPC weapons with recharge values have to recharge
  • Made human-pilot-scale units, can mount up into empty mechs & fire their tiny pilot weapons
  • Destructible terrain (currently only damaged by AOE)
  • Loading screen for levels (there's still a bit of a hang on mission start, will continue to address)
  • Flip units as they move left/right
  • Turn units sideways when they are prone
  • Added save target to stats
  • Better gear chooser animation for the radial menu circle
  • show both weapon and standard movement ranges when mousing over a unit

Bugfixes

  • Lock on is now an ability, not an attack
  • NPCs can't exceed their heatcap
  • fix bug where moving on off-turns spent your on-turn movement points as well as losing all movement when re-engaging on the same turn
  • slag spray cannot be placed on existing terrain
  • don't show "engaged" message on movement; as prophesied, it was too noisy
  • Partisan doesn't apply to ram/improvised attack
  • Ram can't target larger mechs
  • Missions can end in defeat
  • AP weapons now pierce armor
  • Renamed "activate" in action menu to "use"
  • Improved AI
    • will now prefer someone they can see who is a little further away to someone they can't see who is technically closer
    • prefer equipped > talent > frame > basic gear

Files

lancer-tactics-html5.zip Play in browser
Version 25 Nov 19, 2022

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