Tutorial, hornet & demolisher, destructible terrain
Lancer Tactics » Devlog

New stuff
- Start menu (lofi fields to drive mechs in)
- New tutorial scenario (only minor tutorialization rn)
- Everest mech in tutorial, including Hyperspec and Initiative
- Seismic ripper & line attacks
- Bumped squad size for the albatross mission back up to 4
- Grunt NPC template (only used in tutorial)
- Demolisher NPC
- Hornet NPC
- Flying mechanics - they can see everyone & everyone can see them, immune to terrain & engagement & melee weapons
- NPC weapons with recharge values have to recharge
- Made human-pilot-scale units, can mount up into empty mechs & fire their tiny pilot weapons
- Destructible terrain (currently only damaged by AOE)
- Loading screen for levels (there's still a bit of a hang on mission start, will continue to address)
- Flip units as they move left/right
- Turn units sideways when they are prone
- Added save target to stats
- Better gear chooser animation for the radial menu circle
- show both weapon and standard movement ranges when mousing over a unit
Bugfixes
- Lock on is now an ability, not an attack
- NPCs can't exceed their heatcap
- fix bug where moving on off-turns spent your on-turn movement points as well as losing all movement when re-engaging on the same turn
- slag spray cannot be placed on existing terrain
- don't show "engaged" message on movement; as prophesied, it was too noisy
- Partisan doesn't apply to ram/improvised attack
- Ram can't target larger mechs
- Missions can end in defeat
- AP weapons now pierce armor
- Renamed "activate" in action menu to "use"
- Improved AI
- will now prefer someone they can see who is a little further away to someone they can't see who is technically closer
- prefer equipped > talent > frame > basic gear
Files
lancer-tactics-html5.zip 37 MB
Version 25 Nov 19, 2022
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Lancer Tactics
A mecha tactics game adapted from the Lancer TTRPG.
Status | In development |
Authors | Olive, Mark Carpenter, Wallstormer |
Genre | Strategy, Role Playing |
Tags | 3D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
Languages | English |
Accessibility | Subtitles |
More posts
- 🦴 Bones early access 🦴3 days ago
- Prebones_build_final_FINAL (2), production update, new narrative director35 days ago
- Pre-vacation changelog82 days ago
- Prebones build, UI stylekit, instant actionDec 06, 2024
- First mech & talent content pushOct 23, 2024
- Mech recoloring & dialogue layout crisis of faithSep 14, 2024
- Downtimes, module editor, water templeAug 09, 2024
- Music, grappling, new build!Jul 10, 2024
- First Kickstarter alpha is available!Jun 05, 2024
- Pre-alpha changelog + engine talent talkMay 08, 2024
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