
Lancer Tactics
A downloadable game for Windows, macOS, and Linux
A full port of the Lancer TTRPG to a mecha tactics game. Build your squad with some of the best damn customization options ever seen in a tactics RPG & blow up some space cops.
This started as a small excuse for me to learn Godot and feed my love of the Lancer system & universe, but is spiraling out into a full game. I hope you have fun!
This page is for post-Kickstarter early access builds. You can find the original in-browser prototype here.
Features [ v1.2.2 ]
Mechanics:
- PC mechs: 29/29 ✅
- NPC classes + base kits: 30/30 ✅
- NPC optional kits: 30/30 ✅
- NPC templates: 5/12 ❌
- Talents: 29/29 ✅
- Core bonuses: 30/30 ✅
- Sitreps: 6/6 ✅
Scenarios:
- Instant action ✅
- Rests/repairs ✅
- Tutorial ✅
- Map editor ✅
- Module editor ✅
- Campaign 1 ❌
- Campaign 2 ❌
We've been able to stay extremely close to the tabletop rules, and support importing v2 characters made in COMP/CON. You can see a (non-exhaustive) list of mechanical changes here.

Controls
- WASD: Pan camera
- Z/C: Zoom camera
- Q/E: Rotate camera
- Middle mouse: Free rotate camera
- R: Toggle overhead view
- Spacebar/enter: Accept
- Escape/right click: Cancel
- Tab: Lock tooltip
Troubleshooting
The most common reason for crashes is an incompatibility between video card drivers and Godot's 3D engine. The game uses Vulkan by default, but you can use the lower-powered OpenGL by running the game in compatibility mode. Windows and Linux have separate shortcuts for the game ("LancerTactics_Compatibility.exe") that will launch it in compat mode — try running that if you run into crashes or odd 3D behavior.
(There's a one-sided arms race between the Godot maintainers and video driver developers where Nvidia et al keep breaking their drivers for Godot and then the maintainers have to scramble a fix)
If you run into other issues or need support, please report them via the ingame link, on the itch.io forums here, or in the Discord.

Credits & links
Project lead & programmer: Olive Perry | Art direction: Mark Carpenter | Narrative direction: Josh Boykin\Intelligame | Mech sprites: Gentrigger | Pilot portraits: Martina Brodehl | Icons & UI design: Alicia Feng | 3D FX: Jude Niroshan | 3D environments: Connor Bridson | Sound: Robin Rutenberg | Score: Gabe Darling | QA: Mark Jorgensen, Aubrey Ryan | DEIA Consultant: Dominique "Neosoulgod" Howse
Follow the project on: Tumblr | Mastodon | Bsky
Also check out my digital Lancer character sheet & dice roller at witchdice.com/lancer
Lancer Tactics is not an official Lancer product; it is a third party work, and is not affiliated with Massif Press. Lancer Tactics is published via the Lancer Third Party License.
Lancer is copyright Massif Press.
| Updated | 5 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Rating | Rated 4.7 out of 5 stars (185 total ratings) |
| Authors | Olive, Mark Carpenter, Josh Boykin |
| Genre | Strategy, Role Playing |
| Made with | Aseprite, Godot, Audacity |
| Tags | Godot, Low-poly, Mechs, No AI, Pixel Art, Robots, Singleplayer, Turn-based |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |
| Content | No generative AI was used |
| Mentions | The itch.io Summer Sale 2026 is live! |
Purchase
In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:
Development log
- 1.2.4 hotfix18 days ago
- 1.2.3 hotfix20 days ago
- Editor features for dayyys [v1.2.2]20 days ago
- Mod support!!57 days ago
- 0.7.4 hotfixMay 17, 2026
- NHP characterization, free camera rotation, prepping for mod supportMay 16, 2026
- v0.7.1 hotfixApr 17, 2026








