Lancer Tactics
This started as a small excuse for me to learn Godot and feed my love of the Lancer system & universe, but is spiraling out into a full game. I hope you have fun!
The above HTML5 build is fairly old.
Specifically, there's a bug where the game soft-locks if the Goblin gets tech attacked. The downloadable versions below have been updated.
Missed the Kickstarter? Pre-order on Backerkit!
Click/Space to select/move/shoot
Right click to deselect/cancel/undo movement
WASD / touchpad scroll to move the camera
Follow the project on: Twitter | Cohost | Tumblr | Mastodon
~ Asset credits ~
Major assets: Mech tokens by Blobertson | Map tiles by Pita | Music and sound effects from the open-source Duelyst repo (💜) | Banner art by Tofu
Additional assets: Pixelart Portrait Maker by aamatniekss | SFX by David Stearns | Attack effects by @nyk_nck | Fire & Buff effects by DreamyPixelArt | OVERSTELLER space assets by OVERBOY | Dialogue manager by Nathan Hoad | Turret sprite by Elthen's Pixel Art Shop | Misc sprites and title screen sprites by Sam | Humble Fonts - Gold by somepx | Sci-fi UI HUD elements by arcadiastudios | Title screen graphics by ansimuz | Menu hover doodad by Death Trap | Movement arrows by MattWalkden | |
If you like this game, also check out my digital Lancer character sheet & dice roller at witchdice.com/lancer
Lancer Tactics is not an official Lancer product; it is a third party work, and is not affiliated with Massif Press. Lancer Tactics is published via the Lancer Third Party License.
Lancer is copyright Massif Press.
Status | In development |
Platforms | Windows, macOS, HTML5 |
Rating | Rated 4.6 out of 5 stars (87 total ratings) |
Author | Olive |
Genre | Strategy, Role Playing |
Made with | Audacity, Godot, Aseprite |
Tags | 2D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Download
Development log
- New mech art style! + terrain destruction, overwatch, ramps33 days ago
- 3D map editor, more UI, and Mourning Cloak license75 days ago
- New year new dimension (aka 3D maps!!!)Dec 29, 2023
- Portrait maker, dialogue bubbles, working towards a vertical sliceNov 11, 2023
- Progress gifsSep 18, 2023
- Event system, aka, how to handle nested "you've activated my trap card" triggersAug 07, 2023
- Production schedule // mission editor first look // reward updatesJul 07, 2023