
Lancer Tactics
A downloadable game for Windows and macOS
This started as a small excuse for me to learn Godot and feed my love of the Lancer system & universe, but is spiraling out into a full game. I hope you have fun!
This page is for post-Kickstarter early access builds. You can find the free in-browser prototype below.
[ web prototype ]

Content progress (v0.2.5)
Mechanics:
- PC mechs: 10/29
- NPC mechs: 12/30 (not counting optionals)
- NPC templates: 2/12
- Talents: 14/29
- Core bonuses: 18/30
- Sitreps: 2/6
Scenarios:
- Instant action ✅
- Rests/repairs ❌
- Tutorial ✅
- Map editor ✅
- Module editor ❌
- Campaign 1 ❌
- Campaign 2 ❌

Controls
- WASD: Pan camera
- Z/C: Zoom camera
- Q/E: Rotate camera
- R: Toggle overhead view
- Spacebar/enter: Accept
- Backspace/right click: Cancel
- Tab: Lock tooltip

Credits & links
Project lead: Olive Perry | Art direction: Mark Carpenter | Narrative direction: Josh Boykin\Intelligame | Mech sprites: Gentrigger | Pilot portraits: Martina Brodehl | Sound & score: Robin Rutenberg | QA: Aubrey Ryan
Follow the project on: Tumblr | Mastodon | Bsky
Also check out my digital Lancer character sheet & dice roller at witchdice.com/lancer
Lancer Tactics is not an official Lancer product; it is a third party work, and is not affiliated with Massif Press. Lancer Tactics is published via the Lancer Third Party License.
Lancer is copyright Massif Press.
Updated | 10 days ago |
Status | In development |
Platforms | Windows, macOS |
Rating | Rated 4.6 out of 5 stars (121 total ratings) |
Authors | Olive, Mark Carpenter, Wallstormer |
Genre | Strategy, Role Playing |
Made with | Aseprite, Godot, Audacity |
Tags | 3D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Purchase
In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:
Development log
- 🦴 Bones early access 🦴11 days ago
- Prebones_build_final_FINAL (2), production update, new narrative director42 days ago
- Pre-vacation changelog90 days ago
- Prebones build, UI stylekit, instant actionDec 06, 2024
- First mech & talent content pushOct 23, 2024
- Mech recoloring & dialogue layout crisis of faithSep 14, 2024
- Downtimes, module editor, water templeAug 09, 2024
- Music, grappling, new build!Jul 10, 2024