Changelog (html5) — January 13, 2019
Crescent Loom » Devlog
I'm going to start trying to post consolidated changelogs whenever I update the files, in addition to the longer-form wicklogs.
I'll tag these with the platforms I'm deploying on in the title. For example, I've only updated the in-browser (html5) version with this release.
Features
- optimized draw calls, reducing per-loop draw time by about 25%
- munged scripts and vector graphics into single files, reducing load time by about 50%
- munged png graphics into a spritesheet, probably reducing load & draw time by a bit more
- redesigned neuron detail panel
- redesigned slider bars
- eyes now cast a cone of sight instead of a line
- touch sensors now have a small graphic that shows their state
- you can now control the speed of the simulation, from 0% to 400%
- can place a new cell on top of an existing one to swap it in
- added a "tutorial" button in the middle of the main menu to skip to that
Files
crescent-loom-html5.zip 26 MB
Version 17 Jan 14, 2019
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Crescent Loom
Weave new underwater lifeforms.
Status | On hold |
Author | Olive |
Genre | Simulation, Educational |
Tags | 2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Changelog (HTML, PC, Mac) — Aug 1, 2023Aug 02, 2023
- Officially hitting 1.0Jan 02, 2023
- Changelog (HTML, PC) — Nov 3, 2022Nov 03, 2022
- Changelog (all platforms) — Aug 25, 2022Sep 25, 2022
- Changelog (html5) — July 26, 2022Jul 26, 2022
- Changelog (html5 & PC) — Nov 11, 2021Nov 05, 2021
- Changelog (html5) — October 11, 2021Oct 11, 2021
- Small bugfix (html5)Jun 26, 2021
- Changelog (HTML5 & PC) — June 21, 2021Jun 21, 2021
- Wicklog 32: Refactors, race mode (again), and LoomapaloozaMay 25, 2021
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