A downloadable game

Buy Now$19.00 USD or more


Knit bones, stitch muscles, and weave neurons into a biologically-realistic simple creature, and then use it to explore a player-populated ocean ecosystem.

This demo is a work-in-progress; set your expectations accordingly. 

[ Online Demo | Development Blog ]


Notes:

<> There's a short introduction that'll walk you through making a basic creature, and a help button in the bottom-left that helps explain some of the concepts.

<> Once you get the hang of the basics, try to make a creature that can complete/win a race! It's harder than it sounds to go in a straight line.

<> If you save a creature online, it will automatically start showing up in other players' games. I, uh, don't really have any filters for what can or can't show up, so this is going to be a social experiment as much as a technical one. We'll see how that goes.

<> If you encounter bugs / crashes / confusion - or - you just have feedback, I'd love to hear it! You can comment below or reach out on one of the channels down here ---vvv


twitter | facebook | wickletter | subreddit

Music is "Uluru" by Kevin MacLeod.

Purchase

Buy Now$19.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $19.00 USD. You will get access to the following files:

crescent-loom-windows-beta.zip 24 MB
crescent-loom-online-demo.zip 32 MB

Development log

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