A downloadable game for Windows, macOS, and Linux

Buy Now$19.00 USD or more

Knit bones, stitch muscles, and weave neurons into biologically-realistic underwater lifeforms.

It's like Spore, but with actual science.


Liked the cell stage of Spore, but wanted more depth? Gotten merrily lost in the graphical programming puzzles of SpaceChem? Love the "can I manage to build this...?" creativity of Kerbal Space Program

Crescent Loom is the very first biologically-realistic nervous system simulation game. It lets you — in a hands-on, mad-scientist way — get an intuitive sense of how neurons actually work.

[ More Info | Online Demo ]


Crescent Loom is currently in open development; expect potentially major bugs, crashes, changes, and additions as I work on it over the next few years. You can stay up-to-date with my monthly wickletter. or by following me on twitter.

Purchase

Buy Now$19.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $19 USD. You will get access to the following files:

crescent-loom-windows-beta.zip 28 MB
Version 27
crescent-loom-html5.zip 26 MB
Version 8
crescent-loom-osx-beta.zip 29 MB
Version 4
crescent-loom-linux-beta.zip 36 MB
Version 1

Development log

Comments

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yo i... adore this, and my friends adore this, and any effort to do anything like spore but good is an incredibly noble one. i'm not sure if this is the correct method/place for bug reporting but the tutorial stops responding after the part where you're told to push the play button, and it looks like there's a lot more tutorial to go judging by the greyed-out levels next to it. is this intentional? again, thank you thank you thank you for wonderful game.

Hi Mabelmabel,

Glad to hear you're enjoying it! Alas, the tutorial does end after you press play; the greyed-out levels are works-in-progress that aren't in-game yet. I could definitely do a better job making that clear.

I'm currently trying to get more funding to keep working on the game and add more levels. Following the game here or joining the mailing list will letcha know when I update it.

I'd love to hear any other feedback you have about the game, so don't hesitate to give me a shout. :)