A downloadable game for Windows, macOS, and Linux
Knit bones, stitch muscles, and weave neurons into biologically-realistic underwater lifeforms.
It's like Spore, but with actual science.
Liked the cell stage of Spore, but wanted more depth? Gotten merrily lost in the graphical programming puzzles of SpaceChem? Love the "can I manage to build this...?" creativity of Kerbal Space Program?
Crescent Loom is the very first biologically-realistic nervous system simulation game. It lets you — in a hands-on, mad-scientist way — get an intuitive sense of how neurons actually work.
[ More Info | Online Demo ]
Crescent Loom is currently in open development; expect potentially major bugs, crashes, changes, and additions as I work on it over the next few years. You can stay up-to-date with my monthly wickletter. or by following me on twitter.
|Published||Jul 16, 2016|
|Platforms||Windows, macOS, Linux|
|Tags||2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater|
|Average session||About a half-hour|
|Links||Homepage, Community, Twitter, Steam Greenlight, Kickstarter|
In order to download this game you must purchase it at or above the minimum price of $16.15 USD. You will get access to the following files:
- Wicklog 20: Exposing hidden mechanics, backwards compatibility, and Stugan22 days ago
- Wicklog 19: Level editor & ghost bugs.97 days ago
- Wicklog 18: Minecraft & Language ChangeFeb 18, 2018
- Wicklog 17: New Trailer & Orientation SensorJan 17, 2018
- Wicklog #16: Avenues for ca$h, school visit, GUI improvementsDec 18, 2017
- Small update for guest lecture [ v.5.01 ]Nov 14, 2017
- Open Development!Nov 01, 2017
- Wicklog #9 - Fancy graphics, avoiding invisible functionality, and game juicines...Jul 18, 2017