A downloadable creature simulation
Knit bones, stitch muscles, and weave neurons into a biologically-realistic simple creature, and then use it to explore a player-populated ocean ecosystem.
This demo is a work-in-progress; set your expectations accordingly.
[ Online Demo | Development Blog ]
<> There's a short introduction that'll walk you through making a basic creature, and a help button in the bottom-left that helps explain some of the concepts.
<> Once you get the hang of the basics, try to make a creature that can complete/win a race! It's harder than it sounds to go in a straight line.
<> If you save a creature online, it will automatically
start showing up in other players' games. I, uh, don't really have any
filters for what can or can't show up, so this is going to be a social
experiment as much as a technical one. We'll see how that goes.
<> If you encounter bugs / crashes / confusion - or - you just have feedback, I'd love to hear it! You can comment below or reach out on one of the channels down here ---vvv
Music is "Uluru" by Kevin MacLeod.
|Published||1 year ago|
|Tags||2D, artificial-intelligence, biology, Education, Exploration, Moddable, nature, Non violent, Relaxing, underwater|
|Average session||About a half-hour|
|Links||Homepage, Community, Twitter, Steam Greenlight, Kickstarter|
In order to download this creature simulation you must purchase it at or above the minimum price of $19.00 USD. You will get access to the following files:
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