Changelog (html5 & PC) — Nov 11, 2021
Crescent Loom » Devlog
Features:
- The order of creatures in the race is now randomized.
- Creature names are shown above each one during races.
- New "Flex Neuron" with options to basically make any other type of neuron in the game.
Bugfixes:
- Fixed big slowdown when displaying the muscle-stitching gif in the tutorial.
- Private pool names + itch keys are stored & autofilled appropriately
- Reloading a creature from a private pool after deleting another one with the same name name is loaded correctly & no longer cached by the browser.
Files
crescent-loom-html5.zip 26 MB
Version 35 Nov 05, 2021
crescent-loom-windows-beta.zip 30 MB
Version 38 Nov 05, 2021
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Crescent Loom
Weave new underwater lifeforms.
Status | On hold |
Author | Olive |
Genre | Simulation, Educational |
Tags | 2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Changelog (HTML, PC, Mac) — Aug 1, 2023Aug 02, 2023
- Officially hitting 1.0Jan 02, 2023
- Changelog (HTML, PC) — Nov 3, 2022Nov 03, 2022
- Changelog (all platforms) — Aug 25, 2022Sep 25, 2022
- Changelog (html5) — July 26, 2022Jul 26, 2022
- Changelog (html5) — October 11, 2021Oct 11, 2021
- Small bugfix (html5)Jun 26, 2021
- Changelog (HTML5 & PC) — June 21, 2021Jun 21, 2021
- Wicklog 32: Refactors, race mode (again), and LoomapaloozaMay 25, 2021
Comments
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Cool!