Changelog (HTML5 & PC) — June 21, 2021
Crescent Loom » Devlog
Version 0.7.16. I've deployed the HTML5 and PC versions and plan to do the same for Mac later this week.
- Options are saved to browser localstorage for html5 — you'll no longer need to uncheck the manuals popup at the start of every game!
- Pools permissions update: you must have the key AND poolname to save creatures to a private pool. You still only need the pool name to look at creatures in the Connectome Explorer.
- Fixed bug with dragging body limbs.
- Fixed bug in the Connectome Explorer where neuron names from all ganglia were always visible.
- Fixed bug where the end-of-race UI wasn't resetting with new races.
Files
crescent-loom-windows-beta.zip 30 MB
Version 37 Jun 21, 2021
crescent-loom-html5.zip 26 MB
Version 32 Jun 21, 2021
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Crescent Loom
Weave new underwater lifeforms.
Status | On hold |
Author | Olive |
Genre | Simulation, Educational |
Tags | 2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Changelog (HTML, PC, Mac) — Aug 1, 2023Aug 02, 2023
- Officially hitting 1.0Jan 02, 2023
- Changelog (HTML, PC) — Nov 3, 2022Nov 03, 2022
- Changelog (all platforms) — Aug 25, 2022Sep 25, 2022
- Changelog (html5) — July 26, 2022Jul 26, 2022
- Changelog (html5 & PC) — Nov 11, 2021Nov 05, 2021
- Changelog (html5) — October 11, 2021Oct 11, 2021
- Small bugfix (html5)Jun 26, 2021
- Wicklog 32: Refactors, race mode (again), and LoomapaloozaMay 25, 2021
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