Changelog (HTML, PC, Mac) — Aug 1, 2023
Crescent Loom » Devlog
Changelog
- Updated the version number on the main screen to 1.0.1
- Fixed creature names in the public server from being cut off somewhere in the Ts; y'all have been making more creatures fast and it exceeded the 5000 creature per call limit I thought would be safe. I've broken fetching creatures into multiple calls so it should scale cleanly from here on out.
- Also updated the connectome explorer with the same fix.
I'm still seeing some crashes on deleting neurons. I don't know why and unfortunately am currently too swamped to track it down. If it happens to you, some people have had success in just opening a new tab and then returning to the game and it resumes.
Files
crescent-loom-html5-embed-8.zip 26 MB
Version 1 Aug 02, 2023
crescent-loom-windows.zip 30 MB
Version 1 Aug 02, 2023
crescent-loom-html5-embed-8.zip 26 MB
Version 1 Aug 02, 2023
crescent-loom-windows.zip 30 MB
Version 1 Aug 02, 2023
crescent-loom-html5.zip 26 MB
Version 42 Aug 02, 2023
crescent-loom-osx-beta.zip 29 MB
Version 17 Aug 02, 2023
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Crescent Loom
Weave new underwater lifeforms.
Status | On hold |
Author | Olive |
Genre | Simulation, Educational |
Tags | 2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Officially hitting 1.0Jan 02, 2023
- Changelog (HTML, PC) — Nov 3, 2022Nov 03, 2022
- Changelog (all platforms) — Aug 25, 2022Sep 25, 2022
- Changelog (html5) — July 26, 2022Jul 26, 2022
- Changelog (html5 & PC) — Nov 11, 2021Nov 05, 2021
- Changelog (html5) — October 11, 2021Oct 11, 2021
- Small bugfix (html5)Jun 26, 2021
- Changelog (HTML5 & PC) — June 21, 2021Jun 21, 2021
- Wicklog 32: Refactors, race mode (again), and LoomapaloozaMay 25, 2021
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