Changelog (all platforms) — May 22, 2021
Crescent Loom » Devlog
Version 0.7.15
This is an update to both the base game and the Connectome Explorer, for html5, windows, mac, and linux. Getting them all compiled & QA'd took me a good full day x_x
I'm planning on writing a more in-depth Wicklog tomorrow, but for now, here's the changelog.
Features:
- Bioluminescent lights now create a corresponding "photophore" neuron that can be toggled or excited/inhibited. The UI for creating or adding to groups of lights is still a little crude but I think folks will be able to figure it out!
- Set up a private-creature-server system; you can use purchase keys to make an online server that you have greater control over. More details to come in a follow-up post.
- Multi-neuron selection stack vertically instead of overlaying & making a rainbow vomit:
- Races have no longer have a 1-minute time limit. They instead show the time for each creature.
- Camera focuses on beacon when it gets close.
- Added an indicator and electric beam-line for dragging creatures around.
Bugfixes:
- Fixed certain sprites popping in/out on the edges of the screen.
- Increasing simulation rate didn't affect 3/2/1/Go at the beginning of races.
- Creatures no longer eat their own eggs.
- Jet organs no longer produce a small constant force when continuously activated; gotta give them a chance to refill.
- Fixed holding ctrl to move cells while not already focused on the brain.
- Fixed refresh icon graphic; now rotates in place instead of flying around.
- Kinda fixed the camera sometimes jumping far away; still figuring out the root cause, but put in a brute-force prevention.
- Prevent cells from sharing the same name (CE).
- Cell names now draw underneath brain tooltips instead of on top of them (CE).
Files
crescent-loom-html5.zip 26 MB
Version 30 May 23, 2021
crescent-loom-linux-beta.zip 27 MB
Version 9 May 23, 2021
crescent-loom-osx-beta.zip 29 MB
Version 14 May 23, 2021
crescent-loom-windows-beta.zip 30 MB
Version 36 May 23, 2021
Get Crescent Loom
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Crescent Loom
Weave new underwater lifeforms.
Status | On hold |
Author | Olive |
Genre | Simulation, Educational |
Tags | 2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Changelog (HTML, PC, Mac) — Aug 1, 2023Aug 02, 2023
- Officially hitting 1.0Jan 02, 2023
- Changelog (HTML, PC) — Nov 3, 2022Nov 03, 2022
- Changelog (all platforms) — Aug 25, 2022Sep 25, 2022
- Changelog (html5) — July 26, 2022Jul 26, 2022
- Changelog (html5 & PC) — Nov 11, 2021Nov 05, 2021
- Changelog (html5) — October 11, 2021Oct 11, 2021
- Small bugfix (html5)Jun 26, 2021
- Changelog (HTML5 & PC) — June 21, 2021Jun 21, 2021
- Wicklog 32: Refactors, race mode (again), and LoomapaloozaMay 25, 2021
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Woot!