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Topics

Recent updates

1.2.4 hotfix
5
A few remaining issues with the last build: don’t enforce licensed systems for NPCs Fix laser fx never turning their looping sfx off fix conversation conditio...
4 files
1.2.3 hotfix
3
Another update, another hotfix. Fixed speakers not correctly fetching Lancers (or any other potentially off-map unit) Fixed pilot portraits not showing up from...
2 files
Editor features for dayyys [v1.2.2]
5
This month has been mostly focusing on getting through Campaign 1, which has forced me to fix a lot of issues with the editors. (along with adding some long-awa...
4 files
Mod support!!
15
30
Lancer Tactics now has official mod support & a source-available modkit! For players, mods can now be downloaded through the Omninet browser alongside maps and...
4 files
0.7.4 hotfix
1
14
“Surely this time pushing a new build at 5:05pm on a friday will work out with no problems.” approx 2 seconds later “by talos this can’t be happening”...
4 files
NHP characterization, free camera rotation, prepping for mod support
8
18
Heya! Still at it with another monthly update. Highlights from this month include: Fixed a bug with uploading combats to mod.io; the files were being uploaded w...
4 files
v0.7.1 hotfix
14
Small hotfix for yesterday’s build. Changes: fix missing everest alt tokens fix damage on lancers not persisting after a combat during a module can create “...
4 files
124 topics · Next page
Topic
Last post
Isn’t Lancer played on hexes? I know, I know, alas! We knew we’d never hear the end of this; it was a production dec...
started by Olive Feb 22, 2026
4 replies
5,813 views
I'm not sure if this is a bug or simply a feature that hasn't been implemented yet, but the Linux build doesn't seem to...
started by Happyyoyo09 3 days ago
1 reply
23 views
How do you access the NPC roster in the Opfor editor? The closest I've gotten is going into instant action and making an...
started by Spriggy1234 15 days ago
3 replies
148 views
You know how in the tutorial mission, Granny says that she doesnt have enough firepower to take on the enemy reinforceme...
started by Vertebray 20 days ago
5 replies
359 views
Tried searching google and have had no luck. When I play the game (I've tried both the tutorial and a few quick plays) t...
started by epohimagiro 67 days ago
8 replies
283 views
The Damage Unit trigger seems incapable of targeting for its damage effect. Even with a reliable trigger method, like st...
started by Spriggy1234 13 days ago
1 reply
64 views
With the older version of the game I could import my pilot from comp/con and equipment gained through reserves would rem...
started by Baccalon 16 days ago
2 replies
93 views
I've noticed in the Dossier Dialogue, Co-pilot's can be incorporated into the dialogue. I imagined I would find the opti...
started by JVH0123 15 days ago
1 reply
137 views
I'm making a combat which includes a Size 3 Ace, but i can't figure out how to actually change the Ace's size. I know it...
started by Vertebray 18 days ago
1 reply
72 views
I uploaded my first Omninet map yesterday, but noticed an issue with how it worked. Enemies were consistently throwing t...
started by Vertebray 21 days ago
5 replies
117 views
Hey, so, I might be blind, stupid or similar, but I have no clue how the import pilot button works, it says to put a JSO...
started by Joajackson Apr 02, 2026
8 replies
1,346 views
I bought this and went in to make mechs, and discovered that I literally cannot make the pilot I've played in all my gam...
started by Kaelik Mar 28, 2026
5 replies
941 views
Loving the game, have been messing around quite a lot with the module editor. I was wondering if there was a way (or if...
started by Patoose 35 days ago
4 replies
134 views
In base Lancer, if you have Rapid Burst Jump Jets and Ace 2 (Afterburners), you can boost, fly during your boost, and th...
started by SmugLookingBarrel Sep 02, 2025
3 replies
635 views
Hey there! I know its a player vs NPC combat system, but is it possible to have it set up so the player can have allied...
started by FrozenSunlite 49 days ago
3 replies
265 views
Heya! Love your game. After the recent update I noticed that the Manticore core power dice doesn't increase when taking...
started by Manchovy 76 days ago
5 replies
260 views
I'm making a custom sitrep for a map i made, where part of the mission involves a zone getting flooded, damaging all uni...
started by Vertebray 75 days ago
4 replies
139 views
Heyhey ppl. I just updated from 0.6.somethingorother (I can dig it out of my recycle bin if exact patch is important) to...
started by Talile 77 days ago
2 replies
230 views
Hello. I had some issues with the Magnetic Shield from Black Witch 3. It isn't clear how you deploy the full 4 square li...
started by Peacelock 83 days ago
1 reply
116 views
I've been enjoying the game a lot, but the need to re-select a whole new mission set after every scene is a bit of a pac...
started by mai 91 days ago
2 replies
292 views
Three topics completely unrelated to each other, if you were wondering how I tied these together. First, and most simple...
started by Hookie Feb 10, 2026
7 replies
440 views