![Lancer Tactics [prototype]](https://img.itch.zone/aW1nLzE5ODA5OTQ2LmdpZg==/original/ZOXpO2.gif)
Lancer Tactics [prototype]
This project started as an excuse for me to learn Godot and feed my love of the Lancer system & universe, but quickly spiraled out into a full game. This page contains the initial prototype; there'll be no more development on this 2D version. The full game is linked below.
[ See the full game here ]
There's a bug in this in-browser build where the game soft-locks if the Goblin gets tech attacked. The downloadable demos below have this fixed.
Click/Space to select/move/shoot
Right click to deselect/cancel/undo movement
WASD / touchpad scroll to move the camera
Follow the project on: Tumblr | Mastodon | Kickstarter
~ Asset credits ~
Major assets: Mech tokens by Blobertson | Map tiles by Pita | Music and sound effects from the open-source Duelyst repo | Banner art by Tofu
Additional assets: Pixelart Portrait Maker by aamatniekss | SFX by David Stearns | Attack effects by @nyk_nck | Fire & Buff effects by DreamyPixelArt | OVERSTELLER space assets by OVERBOY | Dialogue manager by Nathan Hoad | Turret sprite by Elthen's Pixel Art Shop | Misc sprites and title screen sprites by Sam | Humble Fonts - Gold by somepx | Sci-fi UI HUD elements by arcadiastudios | Title screen graphics by ansimuz | Menu hover doodad by Death Trap | Movement arrows by MattWalkden | |
Also check out Witchdice, my digital Lancer character sheet & dice roller:
Lancer Tactics is not an official Lancer product; it is a third party work, and is not affiliated with Massif Press. Lancer Tactics is published via the Lancer Third Party License.
Lancer is copyright Massif Press.
Comments
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Awesome game. Hard difficulty seems to be tuned very well, took quite a few attempts to win. As a prototype not much to complain about honestly; just needs more mechanics, random offset of enemy spawn locations(?) and some polish. Keep the levels short & sweet as you have; turn based games can become a slog with many units and tiles to traverse.
Always love seeing berserker type units in games.
Like to see what units have over-watch and the effected tiles, seems to pop up out of no where. Ability to see when each enemy unit will take their turn. Pan camera with middle mouse or right mouse. (Maybe) Zoom in/out to see full extents of attacks like Monarch's missiles.
Fix camera lerp when selecting units one after the other. Camera currently jerks around in the browser version.
(Completely Optional) Recommend hyper specialising each ally unit, to avoid making them all do similar things. Amplifying their uniqueness and character. Goblin is a good example focusing heavily in tech with no direct offence, so is Monarch if she had a min attack range for main missile and mortar -- forcing her to keep distance. For example:
Add Linux version if possible.
Would love to have more player artillery & support units. The ability to spawn a wall is fairly unique, having a soft cover version would be nice. Some other "ideas"...
Best of luck mate, game dev can be brutal.
Thanks for playing! This version of the game isn't going to see any more updates; you can see the developing full version of the game here. We'll get a linux of that one up and running someday 😅
Brilliant!!! 💪 💪... This is gonna tank my work day! 😂