Changelog (html5, PC, Mac, Linux) — June 26, 2018
Crescent Loom » Devlog
Notable bugs:
- Sound is broken. I think this is due to me upgrading to windows 10. (windows)
- I changed the options system for neurons, so if you load an existing creature you won't be able to change their options (all)
- Tutorial broke so I removed it. Working on a new one. (mac/linux)
- Scroll wheel is broken (all besides html5). Will fix once I re-upgrade back to Cerberus X.
Notable changes:
- Added stimulator tool to manually activate neurons.
- Added detail window for neurons & limbs. Can now see ion channels open/close, have multiple options on a single thing.
- Redesigned cell mouse-over options to be less cluttered.
- New test racing map.
- Increased minimum resolution from 800x600 to 1024x768 (things were getting too crowded).
Files
crescent-loom-windows-beta.zip 30 MB
Version 29 Jun 20, 2018
crescent-loom-html5.zip 26 MB
Version 9 Jun 20, 2018
crescent-loom-osx-beta.zip 29 MB
Version 6 Jun 20, 2018
crescent-loom-linux-beta.zip 27 MB
Version 3 Jun 20, 2018
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Crescent Loom
Weave new underwater lifeforms.
Status | On hold |
Author | Olive |
Genre | Simulation, Educational |
Tags | 2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Changelog (HTML, PC, Mac) — Aug 1, 2023Aug 02, 2023
- Officially hitting 1.0Jan 02, 2023
- Changelog (HTML, PC) — Nov 3, 2022Nov 03, 2022
- Changelog (all platforms) — Aug 25, 2022Sep 25, 2022
- Changelog (html5) — July 26, 2022Jul 26, 2022
- Changelog (html5 & PC) — Nov 11, 2021Nov 05, 2021
- Changelog (html5) — October 11, 2021Oct 11, 2021
- Small bugfix (html5)Jun 26, 2021
- Changelog (HTML5 & PC) — June 21, 2021Jun 21, 2021
- Wicklog 32: Refactors, race mode (again), and LoomapaloozaMay 25, 2021
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