Changelog (html5) — January 19, 2021
Crescent Loom » Devlog
For version 0.7.5:
- Render optimization; e.g. particles, creatures, decor are each drawn in a single step. Performance is tricky to tell if there's a difference, as always, but I think I'm getting fewer framerate drops.
- Removed creature outlines. They've always been a little graphically janky. This is cleaner and much more render-efficient.
- Removed broken tutorial tooltips. Replaced with a simple golden ring around the areas of focus.
- Fixed mouse wheel, again. I think we're good this time for real though.
I also am trying to focus on making my tools better so working on stuff doesn't have such a high start-up energy. As such, I've made some changes that will make it easier for me to deploy, so expect more frequent smaller ones for html5. Desktop versions will follow eventually — probably whenever I am running an event that needs them e.g. for classrooms.
Files
crescent-loom-html5-embed.zip 22 MB
Version 10 Jan 20, 2021
crescent-loom-html5.zip 26 MB
Version 26 Jan 20, 2021
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Crescent Loom
Weave new underwater lifeforms.
Status | On hold |
Author | Olive |
Genre | Simulation, Educational |
Tags | 2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Changelog (HTML, PC, Mac) — Aug 1, 2023Aug 02, 2023
- Officially hitting 1.0Jan 02, 2023
- Changelog (HTML, PC) — Nov 3, 2022Nov 03, 2022
- Changelog (all platforms) — Aug 25, 2022Sep 25, 2022
- Changelog (html5) — July 26, 2022Jul 26, 2022
- Changelog (html5 & PC) — Nov 11, 2021Nov 05, 2021
- Changelog (html5) — October 11, 2021Oct 11, 2021
- Small bugfix (html5)Jun 26, 2021
- Changelog (HTML5 & PC) — June 21, 2021Jun 21, 2021
- Wicklog 32: Refactors, race mode (again), and LoomapaloozaMay 25, 2021
Comments
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Cool beans!