Changelog (all platforms) — November 23, 2020
Crescent Loom » Devlog
For version 0.7.4:
Major changes/fixes:
- Added modulatory synapse type — it increases/decreases the effect of OTHER nearby synapses.
- Added creature autosave — if desktop crashes/closes in a strange way, the game will auto-load the last creature when you open it back up.
- Added channel detail panel — shift+click a channel to see the rules that govern it. Can also change ion concentrations in the cell.
- Added cell recorder — enable it through the options menu to record up to 30 seconds of cell activities to a .csv file.
- New save/load screen, including a confirmation window for overwriting local creatures.
- Ganglia can send connections between each other as described here.
- Fixed online save/load by moving from my janky personal server to google cloud storage. I had to re-save all creatures so some got purged, but I saved as many as I could.
- Fixed saving locally on mac. Now saves creatures and logs to /<user>/Documents/CrescentLoom/
Smaller changes/fixes:
- Reduced draw calls for neuron detail panel by chunking them. There may be a little bit of jitter on the edges, but it's way faster.
- Added rainbow color to the palette. Body parts and lights can now rotate through the spectrum.
- Made controls cheatsheet, accessible through the menu.
- Added small amount of jitter to pacemaker neurons to allow them to drift out of sync.
- Gave all cells 3-letter words as IDs (e.g. "JAM" or "GAY") for the ganglion connection menu.
- Can change options while ingame via the hamburger menu.
- Click+drag the background to move camera (rather than needing to use WASD).
- Did a refactoring pass to hopefully improve the lag problems.
- Hold ctrl while dragging a part to lock it in place and modify angle instead.
- Added harpoon body part.
- Eyes have slider values for range, arc, and sensitivity.
- Made delay neuron more reliable.
- HTML5 can load a number of shipped creatures “from disc” while offline. (still can’t save locally tho)
- Undo undoes an entire muscle instead of one segment at a time.
Files
crescent-loom-linux-beta.zip 23 MB
Version 8 64 days ago
crescent-loom-html5.zip 22 MB
Version 24 65 days ago
crescent-loom-windows-beta.zip 26 MB
Version 34 65 days ago
crescent-loom-osx-beta.zip 23 MB
Version 12 65 days ago
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Crescent Loom
Weave new lifeforms. Play free in-browser!
Status | In development |
Author | Olive |
Genre | Simulation, Educational |
Tags | 2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater |
Languages | English |
Accessibility | Interactive tutorial |
More posts
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- Wicklog 31: Connectome Explorer for remote classes64 days ago
- Wrist injury; update delayedJul 31, 2020
- Wicklog 30: Racial Justice & The Empowerment Of ManualsJun 28, 2020
- Changelog (all platforms) — June 16, 2020Jun 17, 2020
- Wicklog 29: (Galaxy) Brain ExpansionApr 15, 2020
- Wicklog 28: Scaling down & personal revelationsOct 30, 2019
- Mac hotfixJul 13, 2019
Comments
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Awesome sauce. Sounds like everything is one notch better. I'm always impressed by your steady progress, and by this beautiful thing you're making.