Changelog (all platforms) — November 23, 2020
Crescent Loom » Devlog
For version 0.7.4:
Major changes/fixes:
- Added modulatory synapse type — it increases/decreases the effect of OTHER nearby synapses.
- Added creature autosave — if desktop crashes/closes in a strange way, the game will auto-load the last creature when you open it back up.
- Added channel detail panel — shift+click a channel to see the rules that govern it. Can also change ion concentrations in the cell.
- Added cell recorder — enable it through the options menu to record up to 30 seconds of cell activities to a .csv file.
- New save/load screen, including a confirmation window for overwriting local creatures.
- Ganglia can send connections between each other as described here.
- Fixed online save/load by moving from my janky personal server to google cloud storage. I had to re-save all creatures so some got purged, but I saved as many as I could.
- Fixed saving locally on mac. Now saves creatures and logs to /<user>/Documents/CrescentLoom/
Smaller changes/fixes:
- Reduced draw calls for neuron detail panel by chunking them. There may be a little bit of jitter on the edges, but it's way faster.
- Added rainbow color to the palette. Body parts and lights can now rotate through the spectrum.
- Made controls cheatsheet, accessible through the menu.
- Added small amount of jitter to pacemaker neurons to allow them to drift out of sync.
- Gave all cells 3-letter words as IDs (e.g. "JAM" or "GAY") for the ganglion connection menu.
- Can change options while ingame via the hamburger menu.
- Click+drag the background to move camera (rather than needing to use WASD).
- Did a refactoring pass to hopefully improve the lag problems.
- Hold ctrl while dragging a part to lock it in place and modify angle instead.
- Added harpoon body part.
- Eyes have slider values for range, arc, and sensitivity.
- Made delay neuron more reliable.
- HTML5 can load a number of shipped creatures “from disc” while offline. (still can’t save locally tho)
- Undo undoes an entire muscle instead of one segment at a time.
Files
crescent-loom-linux-beta.zip 27 MB
Version 8 Nov 23, 2020
crescent-loom-html5.zip 26 MB
Version 24 Nov 23, 2020
crescent-loom-windows-beta.zip 30 MB
Version 34 Nov 23, 2020
crescent-loom-osx-beta.zip 29 MB
Version 12 Nov 23, 2020
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Crescent Loom
Weave new underwater lifeforms.
Status | On hold |
Author | Olive |
Genre | Simulation, Educational |
Tags | 2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Changelog (HTML, PC, Mac) — Aug 1, 2023Aug 02, 2023
- Officially hitting 1.0Jan 02, 2023
- Changelog (HTML, PC) — Nov 3, 2022Nov 03, 2022
- Changelog (all platforms) — Aug 25, 2022Sep 25, 2022
- Changelog (html5) — July 26, 2022Jul 26, 2022
- Changelog (html5 & PC) — Nov 11, 2021Nov 05, 2021
- Changelog (html5) — October 11, 2021Oct 11, 2021
- Small bugfix (html5)Jun 26, 2021
- Changelog (HTML5 & PC) — June 21, 2021Jun 21, 2021
- Wicklog 32: Refactors, race mode (again), and LoomapaloozaMay 25, 2021
Comments
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Awesome sauce. Sounds like everything is one notch better. I'm always impressed by your steady progress, and by this beautiful thing you're making.