Wrist injury; update delayed
Hi all,
I've been sitting on an update that's about 75% ready for a couple weeks now. It has some things I'm quite excited to share (60 FPS! Modulatory synapses! New body parts!) but, unfortunately, working on the computer & any kind of extended mouse-use has been steadily aggravating wrist tendon pain of mine.
I really really really don't want it to turn into a permanent injury, so I've been trying to strictly limit my computer use. Since I have a webdev day job that I depend on, it means that my normal nights-and-weekends work pattern has had to stop. Which means that this update isn't going to be able to see the light of day in the immediate future. :( :(
Instead of pressuring myself to rush to get it done before my wrist is ready, I wanted to post this publicly to set expectations and make some space for myself. Hopefully regular icing and the load of ergonomic equipment I've ordered will give my wrist the opportunity to heal. Thanks for your patience. ๐๐ป
~ Olive
Get Crescent Loom
Crescent Loom
Weave new underwater lifeforms.
Status | On hold |
Author | Olive |
Genre | Simulation, Educational |
Tags | 2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Changelog (HTML, PC, Mac) โ Aug 1, 2023Aug 02, 2023
- Officially hitting 1.0Jan 02, 2023
- Changelog (HTML, PC) โ Nov 3, 2022Nov 03, 2022
- Changelog (all platforms) โ Aug 25, 2022Sep 25, 2022
- Changelog (html5) โ July 26, 2022Jul 26, 2022
- Changelog (html5 & PC) โ Nov 11, 2021Nov 05, 2021
- Changelog (html5) โ October 11, 2021Oct 11, 2021
- Small bugfix (html5)Jun 26, 2021
- Changelog (HTML5 & PC) โ June 21, 2021Jun 21, 2021
- Wicklog 32: Refactors, race mode (again), and LoomapaloozaMay 25, 2021
Comments
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It's ok your health is more important. I am also curious on the new body parts not sure if it's supposed to be a secret or i can read about them somewhere else.
I would also like to suggest motion detection, maybe a setting for the eyes or a completely new body part. Maybe the signal strength depends on the distance and velocity of the other object? i am excited to create a predator-prey ecosystem where the prey is not dumb and can differentiate between a predator and the ground.
Don't know if this is the right place to suggest features.
It's not a secret! I got an email a few weeks ago with some requests that I liked, including harpoons a la cone snails. Motion-eyes is an interesting idea... my science-brain says to make it be the relative motion between it and the prey, but that might end up being really hard to use. It's always hard to strike a balance between simulation-accuracy and gameplay usability.
Setting up the tools to be able to make a predator-prey ecosystem is my ultimate goal as well. Someday. There's a lot of work to do in the engine beyond just adding new body parts.
I should probably convert the comment section on the game page to a forum to make it clearer for where to put suggestions/bugs, but I've been putting it off because it clears all the comments.
Take your time! Better to delay an update as long as needed than to risk your own health.
Thanks. I'm trying to resist the "oh, it feels a little better today, guess I'll launch into an 8-hour coding session" urge that'll land me right back where I started. ๐
I've had a family member injure his wrist making art, the next day he thought he was fine after not resting it well enough and made it permanently worse! Be careful.