Open Development!
Crescent Loom » Devlog
With the wrap-up of my Kickstarter campaign, Crescent Loom is now in open development. This means that the game is far from being done -- so it's not technically a "beta" or early access -- and stability is not guaranteed, but there's ample space for player feedback to influence development.
(For example, a player recently noted that caverns felt a little claustrophobic, and it was frustrating to have your creature get stuck on a wall, so I'm now considering eliminating the cavern layout and dynamically generating terrain in a more open-ocean-type setup.)
You can see previous devlog entries at wick.works, and I'll be also updating this one from here on out with a planned frequency of 1/month.
Wick
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Crescent Loom
Weave new underwater lifeforms.
Status | On hold |
Author | Olive |
Genre | Simulation, Educational |
Tags | 2D, artificial-intelligence, biology, Exploration, Moddable, nature, Non violent, Relaxing, underwater |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Changelog (HTML, PC, Mac) — Aug 1, 2023Aug 02, 2023
- Officially hitting 1.0Jan 02, 2023
- Changelog (HTML, PC) — Nov 3, 2022Nov 03, 2022
- Changelog (all platforms) — Aug 25, 2022Sep 25, 2022
- Changelog (html5) — July 26, 2022Jul 26, 2022
- Changelog (html5 & PC) — Nov 11, 2021Nov 05, 2021
- Changelog (html5) — October 11, 2021Oct 11, 2021
- Small bugfix (html5)Jun 26, 2021
- Changelog (HTML5 & PC) — June 21, 2021Jun 21, 2021
- Wicklog 32: Refactors, race mode (again), and LoomapaloozaMay 25, 2021
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