Hi! My name is Joseph Perry, aka Wick. I am an independent game developer and neuroscientist.
I grew up on a blueberry farm in the Columbia River Gorge, graduated from Reed college with an undergraduate degree in biology (with a thesis on the neuroscience of frog mating calls), and now reside in
Portland, OR Oakland, CA.
I'm a self-taught programmer (in the Blitzmax / Monkey X family of languages — it's OK, they're pretty obscure, you probably haven't heard of them) and manage to get by via copious googling and transmuting bugs into features.
Starship Rubicon is my first published game. You shoot things in a spaceship and end up feeling uneasy about shooting things in spaceships.
Crescent Loom is my current big project. It's a marriage of my game dev and neuroscience backgrounds; you weave an underwater creature and bring it to life with neurons.
I also once had an earth-shattering personal revelation, and because I can only apparently express myself in this gosh-darn medium, I made a game about the experience.