Made in an 8-hour jam during Stugan 2018.

Click to throw pebbles.

A victory condition not provided; happiness was within you all along

Programming — Wick Perry

Art & Design — Selina Capol

Animation & Sound — Martina Hotz


Log in with to leave a comment.

Hello...I see this description on your home page:
"I'm a self-taught programmer in the Blitzmax / Monkey X family of languages — it's OK, they're pretty obscure, you probably haven't heard of them."

I have heard of them. It looks as if there are still a lot of people using Blitz languages here.

Yeah! That line is a bit of a joke from when I do showcases and people inevitably ask what my games are made in. My Portland hipsters root showing. :p

Also, Mike Hart has done an amazing job supporting Cerberus X over here.

Gentle. Living. Nice. 


A relaxing and very pretty game, or maybe more like an interactive toy. The fish move very fluently in the water, it's nice to follow them for some time. Overall it's a well-made thing for what it is.

If you're interested, you're welcome to enter our game-making contest! We happen to have a category for jam entries.