v0.4.4 hotfix
Last build had a few bugs that were major enough to warrant some hotfixes, and some easy fixes got to come along for the ride.
Fixes (compared to v0.4.1):
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Fixed crash in catalog ring/character sheet (due to a messy gathering of information for if anything increases range to weapons).
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Fix missing setpieces & doodads in map editor.
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Add missing Lesson of Shaping
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Enclave shield only lasts until end of turn
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Iskander CP now consumes CP correctly
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Roland chamber only gives benefit to loading weapons
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Dusk wing holographic imprint doesn’t leave a new hologram at every step of non-standard movement
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Can Project Shield against allies (for if you just want a little heat)
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Can shift payload after bracing
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Cycling NHPs persists the reset
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Add a warning before deleting a pilot.
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Fix mech color customizer saving previews
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Fixed missing trees in tutorial
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Sped up pinaka, invade, and lock on attack fx
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Switch npc sniper fx over to cannon until the heavy rifle stops being rapid-fire
Files
Get Lancer Tactics
Lancer Tactics
Mecha RPG adapted from Lancer tabletop
Status | In development |
Authors | Olive, Mark Carpenter, Josh Boykin |
Genre | Strategy, Role Playing |
Tags | 3D, Godot, Mechs, Pixel Art, Sci-fi, Tactical |
Languages | English |
Accessibility | Subtitles |
More posts
- NHP portraits, in-person playtesting, finished HA mechs (PC ONLY)6 days ago
- All IPS-N mechs implemented52 days ago
- All SSC & HORUS mechs, pilot barks, visual landscape palette71 days ago
- Minor bugfix release (PC only)Jul 08, 2025
- Compatibility rendering mode, eight new mechsJul 02, 2025
- Keeping the fire lit, more talentsJun 05, 2025
- Rebaked NPCs Pt. 2 (+ linux build!)May 09, 2025
- NPC Rebake, rests & repairs, community mapsMay 02, 2025
- 🦴 Bones early access 🦴Apr 01, 2025
Comments
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Yay! I just bought and tried out the game yesterday and I noticed several of these bugs, so it's nice to see them fixed.